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Setup

Various fireflies are scattered around the space. The user is introduced to the game mechanics. There is a Jar and the user can either catch the fireflies and put it in the Jar or they can just use the jar to collect them.

Background

This VR Experience is part of the Design for XR course. We were introduced to various AR,XR and VR technologies and creating these experiences through Unity. We explored storytelling in virtual reality through game like experience.

Strategy

We explored the story through myths around the world and found out there is a strong connection between the seasons and the appearance of the fireflies (called Jugnu in Hindi). Since this myth is from Japan, we derived the visual language of the game through assets that represent Japan. Different members took on different roles like coding, asset creation and art direction in the project, making this a truly multi-disciplinary outcome.

Design

Jugnu is a VR experience where you have to collect different fireflies from around the world. These jugnu’s represent the power of nature. You collect them and leave them in the temple for the season to change. We are trying to say that the humans have the power to change the nature through this narrative.

“The best interface is no interface”

Golden Krishna